![]() ![]() In the demo shown by the FromSoftware, a standard AC runs into a heavy quadruped AC, which quickly overwhelms and destroys it. While on the surface it bears little resemblance to the Dark Souls of the world, FromSoftware emphasizes that you'll be "exploring vast, intricate levels," starting on the outside and delving deeper and deeper into its superstructure.Įnemy ACs lurk within these towers, and navigating these encounters will test your ability to spec out your mech. It has a particular emphasis on verticality, whether you're staring down at enemy units below and planning your attack, or launching high into the air via a catapult. At first blush, it mainly seems intended to give some flow to the boss fights, but it could have some interesting implications for player-versus-player battles.Īnother noticeable difference is that the level design seems more refined than it was in Armored Core V, which was broadly focused on multiplayer and thus featured missions built around shorter, simpler objectives. Armored Core VI takes what was already there and makes it more overtly video game-y, altering the rhythm of the combat in the process. In Armored Core V, simply getting shot by a high impact weapon was often enough to freeze you in your tracks. A stagger gauge builds as you strike more powerful foes until they are incapacitated, whereupon you can do large amounts of damage with your melee weapon.Īrmored Core VI’s stagger mechanics is being hailed as a new feature by FromSoftware, but longtime fans have been managing their mech’s stability since time immemorial. You strafe and dodge boost around shots, with an energy shield available to defend against the attacks that get through, then return the favor with a hail of missiles and gunfire. Completing a mission - Armored Core VI is mission-based rather than open world - earns you money to buy parts that can be used to upgrade your mech.Ĭombat is a strategic series of attacks and counterattacks. Success is predicated on managing such disparate elements as heat dissipation and energy generation to create a mech that can take on all comers. The AC shown has a gun in one hand, an energy sword in the other, and missiles on both shoulders. The demo shown at Summer Game Fest had the essential DNA of the series, down to the grim industrial megastructures and the emphasis on energy management, and many of the demo's crucial elements will be familiar to longtime fans of the series. In short, it's definitely more Armored Core, and frankly, I couldn't be happier. “So we wanted to take the assembly aspect, assembling and customizing your own mech - your AC - and then being able to exact a high level of control over the assembled mech…we wanted to take those two core concepts and reexamine those in our modern environment.” “The essential direction of was to go back and take a good look at the core concept of Armored Core and what made that series special," FromSoftware's Hidetaka Miyazaki told us in an interview last year. This is FromSoftware being defiantly FromSoftware, ignoring the pressure to turn Armored Core into another Soulsborne game and making what it wants to make. Handed what amounts to a blank check after a decade of hits including Dark Souls, Bloodborne, and Elden Ring, FromSoftware has opted to return to one of its earliest hits. Selecting different parts not only changes the mech’s attacks, but also directly affects its movement and battle style, so each mission can be approached with a unique mech strategy.ĭeploy a wide variety of offensive and defensive tactics at close and long range to take down powerful enemy bosses.Well, yes. Players will pilot their mech in fast-paced, omni-directional battles, taking advantage of massive stages and their mech’s mobility on land and in the air to ensure victory.Ĭustomized Parts for Individual Battle StylesĬustomize Armored Core parts to suit a large variety of playstyles. Exclusive Digital Artbook & Original SoundtrackĪllows players to view concept art and listen to in-game music.Ĭombining FromSoftware’s longstanding expertise in mech games with their signature action gameplay, ARMORED CORE VI FIRES OF RUBICON brings a brand-new action experience to the series.* Early Unlock: The parts set and the emblem can also be obtained by progressing through the game. MELANDER C3 G13 Special Customization “TENDERFOOT” Pre-order now to receive the following bonus content: ![]()
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